On June 5, 2026, Paramount Skydance launched Paramount Games Studio — a unified in-house division that brings together Skydance Interactive and Skydance New Media under a single roof, alongside Paramount’s vast IP library. The announcement came just ahead of the Summer Game Fest showcase at the Dolby Theatre in Los Angeles, where the studio revealed its first title: Teenage Mutant Ninja Turtles: The Last Ronin, a AAA action-adventure game developed by PlatinumGames.
Until now, Paramount’s gaming output had mostly been limited to licensing deals with third-party developers. The new studio shifts that model, placing games beside film, television, and streaming as a formal content pillar for the company. Below is a full breakdown of the studio, its leadership, its games, and the franchise priorities it has set out.
Shells, Starships & Superheroes: Inside Paramount’s Gaming Pivot
By The Numbers
The Studio at a Glance
Key figures from the Paramount Games Studio formation, as of June 2026.
Interactive — Tap Any Card
Games in the Pipeline
Every confirmed or targeted title under the new Paramount Games Studio banner. Tap a card to expand.
↓ Tap any card to see game details
The project was originally announced in 2023 with Black Forest Games and THQ Nordic under the Embracer Group. That version was cancelled. After the Skydance–Paramount merger, the project was reassigned to PlatinumGames from the ground up. Former Tekken producer Yohei Shimbori is overseeing development at Platinum.
Platforms: PC, PlayStation 5, Xbox Series X|S. No release window confirmed yet. A 10-page preview comic, The Last Ronin: Training Day, arrives in stores July 9, 2026. PlatinumGames previously developed Mutants in Manhattan (2016) — a title Kittelsen acknowledged “did not get the kind of support that the Turtles deserve.” For more on Summer Game Fest’s heavy action-game slate, see Godzilla: Destroy All Monsters Melee Remastered.
Originally slated for early 2026, Paramount confirmed in late 2025 the game would not hit that window. No new release date has been announced. Kittelsen’s comment: “It needs more time to cook.” The team is fully focused on completing this title before moving to other projects.
Paramount’s position: “The Star Wars game is one that we’ll have to talk about after 1943, because one at a time is enough.” No platforms or timeline have been disclosed.
Note: A previously announced Avatar RPG from Saber Interactive, revealed in 2024, is no longer in production. The RPG project did not survive into the new division.
Kittelsen’s stated approach: “We want missiles, not bullets.” The studio is being selective about which development partners take on each property rather than licensing broadly. For more on gaming titles with long-form franchise potential, see Valheim 1.0 on Nintendo Switch 2.
Who’s Running It
Paramount Games Studio Leadership
The executive team formed at launch, June 2026.
Also EVP, Corporate Strategy & Development; leads WBD merger integration
How We Got Here
Formation Timeline
Key events leading to the studio’s launch.
“This division launch marks a meaningful evolution in how we think about games — not as an extension of our business, but as a core pillar of our content strategy alongside film, television, and streaming.”
— Tony Driscoll, President, Paramount Games Studio“We are not brand managers, and we are not IP value extractors. We are cultural stewards, and these stories, characters, and worlds mean something to the fans who invest so much of their time and money in them.”
— Shawn Kittelsen, SVP, Head of Creative & Production, Paramount Games StudioContext
The WB Games Factor
Paramount Skydance is currently awaiting regulatory approval for its acquisition of Warner Bros. Discovery — a deal valued at approximately $111 billion. WB Games, WBD’s in-house gaming arm, includes Rocksteady (Batman: Arkham series), NetherRealm Studios (Mortal Kombat), Avalanche Software (Hogwarts Legacy), and TT Games (Lego titles). The pending acquisition and its gaming implications were discussed by Paramount executives at the time of the studio launch.
Kittelsen said the studio is not involved in WBD merger planning: “I can’t say anything about that, only insofar as there’s nothing to really say because we’re just focused on Paramount now.” Tony Driscoll, however, is concurrently leading the integration planning effort for the WBD transaction in his EVP role.
On the subject of Megan Ellison’s Annapurna Interactive — David Ellison’s sister’s label, involved in projects including Control Resonant, Silent Hill Townfall, and the upcoming dinosaur survival game The Lost Wild — Kittelsen confirmed there is a family relationship but no business connection between the two companies. Paramount Games Studio is focused on mainstream, broad-audience titles. Among the other major announcements at Summer Game Fest 2026: Final Fantasy VII: Revelation confirmed for Spring 2027, alongside Guild Wars 3 and Resident Evil: Veronica.
The formation of Paramount Games Studio, the launch of TMNT: The Last Ronin with PlatinumGames, the continued development of Marvel 1943: Rise of Hydra and the Star Wars project, and the studio’s pipeline priorities including Yellowstone, Star Trek, and SpongeBob were covered above. No release dates for those additional IP titles were confirmed as of June 2026. For ongoing coverage of major game launches and updates, see also Path of Exile 2’s latest patch and God of War: Laufey.