Destiny 2 Monument of Triumph Update 9.7.0 Is Live — Bungie “Hold Nothing Back” Delivers 25 Catalysts, SRL, and a 167K Steam Surge

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By TGT Staff

Nine Years, One Final Patch: Here Is Everything Bungie Put Into Destiny 2’s Last Update

Destiny 2’s final live-service update, Monument of Triumph (Update 9.7.0), went live on June 9, 2026. It marks the end of active development on the game after nearly nine years of continuous updates, and is available to all players at no cost. The patch covers weapons, activities, armor, quality-of-life systems, and the permanent return of Sparrow Racing League. Our Monument of Triumph preview covers what was announced in the weeks before launch.

Bungie ended support for Destiny 2 after Sony — which acquired the studio for $3.6 billion in 2022 — reported impairment losses of approximately $204 million in November 2025 and $766 million in May 2026. Despite that context, Monument of Triumph drove Steam to 167,867 concurrent players on launch day — the game’s highest figure since The Final Shape in June 2024. Use the interactive sections below to explore what changed.

Guardians Showed Up One Last Time

Peak concurrent players on Steam at launch. Source: SteamDB

Monument of Triumph
167,867
Edge of Fate
108,000
Renegades
71,278
All-time Record
(Lightfall, 2023)
316,750

Monument of Triumph reached 53% of Destiny 2’s all-time Steam peak set during the Lightfall expansion on February 28, 2023. For most of early 2026 the game averaged below 20,000 concurrent players on Steam.

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Every Corner of Destiny 2, Touched

Select a category to explore what changed. All details drawn from Bungie’s official launch article.

The Director Returns

The Portal tab introduced with Edge of Fate is gone. The Director — the solar system map that was Destiny’s original navigation hub — is back at the centre of the game. Kepler and the Lawless Frontier have been added alongside all classic destinations.

Portal Ops categories now live as icons along the bottom row of the Director screen. Gambit, raids, and dungeons all have dedicated quick-access points. Dungeon Ops as a separate node has been retired; raids and dungeons are accessed directly from the Director’s front screen.

Distortions are a new patrol feature active on seven destinations. These are timed, higher-difficulty events tied to patrol zones — designed to bring loot incentives back to open-world exploration, an area that had gone without meaningful rewards for several years.

Sparrow Racing League — Permanent Return

Sparrow Racing League (SRL) is now permanently part of Destiny 2 as of Update 9.7.0 — not a timed seasonal event. Races are six players, three laps.

Both Sparrows and Skimmers are available. Bungie balanced both vehicles so neither has a built-in speed advantage. Skimmers cannot use rail grinds or manual jumps; Sparrows cannot use destabilizer rolls or flips. Ghost and Shaxx return as race announcers.

A new track — Quantum Circuit, set in the realm of the Nine — joins four returning tracks from the original Destiny. Players choose their vehicle before each race via a new vehicle selection screen. Heavy Metal mode has also been put on permanent Crucible rotation, adding the Cabal Behemoth alongside the Drake and Brig, also with a pre-match vehicle selection screen.

Weapons — Catalysts, Tiers & Crafting

Monument of Triumph adds 25 new Exotic weapon catalysts to weapons that previously had none, and 9 additional perks to existing catalysts that only had stat bonuses. Per Bungie, each perk was chosen to match the corresponding Exotic’s design or lore.

The new Weapon Tier Upgrading system lets players spend materials to move any eligible weapon up to Gear Tier 5, unlocking enhanced perks and exclusive Tier 5 cosmetics. This applies retroactively — weapons already in the vault can be upgraded. Upgrading tier does not add new perk columns; it enhances what is already rolled. Enhanced Mods unlock at Gear Tier 3.

All crafted legendary weapons are immediately eligible for this upgrading path via the Crafting Table — no re-farming of patterns required. Anti-Champion capabilities are now built directly into weapons, removing the seasonal Artifact dependency. The Artifact mod system has been simplified into three buckets, removing the refund loop required to re-spec earlier columns. Artifacts are disabled in Competitive and Trials of Osiris.

For a fuller breakdown of weapon changes, see our Monument of Triumph preview.

Armor — New Archetypes, Set Bonuses & Exotics

Six new armor archetypes have been added to the original six, targeting build variety gaps. All Armor 3.0 Exotic pieces — excluding Collection rolls — have been retroactively updated to Tier 5 stats with access to all tuning mods. No new Exotic drops required.

A large batch of new set bonuses spans elemental effects, ability synergies, movement options, survivability tools, and callbacks to older armor mod systems. Existing set bonuses remain earnable.

Ornament flexibility is also expanded: all quality tiers of armor ornament — Common through Legendary — can now be applied to equipped Exotic armor alongside Universal Exotic Ornaments. Ornaments not specifically parented to the equipped Exotic will have visuals temporarily disabled in PvP content.

Three new Aspects bring every non-Prismatic subclass to four: Titan Sunbreaker — Shieldburst, Hunter Gunslinger — Crackshot, Warlock Voidwalker — Soul Siphon. Two new grenades (Stasis Shatter Grenade and Strand Slicewire Grenade) and a new Hunter Nightstalker melee (Phantom Surge) are also included.

Activities — Gambit, Crucible, Pantheon & More

Gambit now has a dedicated home in the Director via Gambit Ops, with a tiered reward pool, a new armor set and set bonus, and reprised weapons. Scoring is team-based: reaching the Primeval phase earns S-grade / Tier 5 gear for the full team.

Crucible playlists move to a predictable cadence. Iron Banner returns every four weeks. Control is permanent. Trials of Osiris runs Friday through Tuesday weekly — except during Iron Banner weeks. Trials now features up to three maps per weekend from tiered pools: Pool 1 maps are Burnout, Javelin-4, and Endless Vale.

Pantheon returns with new bosses, new rewards, and an Adventure difficulty that lifts the Power cap, allows infinite revives, and eases timing requirements. Two multi-boss activities launch on day one. A third full-gauntlet activity unlocks the first Saturday after launch. Individual bosses rotate weekly from the following Tuesday.

Attunement now lives in your inventory and works anywhere — orbit, social spaces, between SRL races. Vendor Reputation Rank Reward tracks return for Shaxx, Zavala, Saint-14, Xûr, Banshee-44, and the Drifter, with Tier 3 and Tier 4 weapon focusing available. For more context on the gaming landscape this update lands in, see our wider gaming news coverage.

Rewards — The Full Send

Bungie’s stated approach for Monument of Triumph’s reward slate was to “hold nothing back” — returning limited-time cosmetics, new ornaments, and Exotic weapons that were previously unreleased or unobtainable.

Returning cosmetics include the previously time-limited Chatterwhite, Superblack, Gryphon, and All Star Vector Skimmer. Exotic Faction Ornaments return. 16 Armor Ornament sets are included, alongside new universal helmet ornaments including the Einherjar Coronet flaming helmet.

Exotic weapons Fafnir and Heir Apparent are part of the update. Turncoat — a new Reward Pass Exotic Hand Cannon — receives its own Weapon Ornament. Endlessly purchasable engrams cover tiered weapons from the Lawless and Reclamation Seasons, Pinnacle Ops, Crucible, Fireteam Ops, Dawning, Festival of the Lost, Guardian Games, and Solstice.

Bright Engram Focusing is new: Focused Engrams in a new Eververse tab award an unowned item from the Engram’s category. Destiny 2: The Collection — all five expansions, four content packs, ten dungeons, and seven raids — is available as a single bundle. For more gaming coverage this period, see our report on Hogwarts Legacy 2.

Under the Hood

Key mechanical changes from Update 9.7.0 that affect how the game plays day to day.

🗂️
Vault Space Expanded
Vault space and loadout slots increased to hold the large volume of new and reprised gear arriving with this update.
🛡️
Anti-Champion Built In
Champion-breaking is now part of the weapons themselves. Players no longer need seasonal Artifact mods to run favourite guns in Champion content.
🎯
Attune Anywhere
Attunement lives in the inventory and works from any location — orbit, the Tower, between SRL races. No vendor visit needed.
💣
Ammo Rebalanced
Double-Special loadouts adjusted to be slightly less dominant for add-clear. Primary ammo weapons received broad damage buffs to hold up in harder content.
📦
Loadouts in Artifacts
Artifact mods can now be saved and recalled through loadouts. Manual re-selection of mods when switching builds is no longer required.
🏁
Trials Map Rotation
Up to three Trials maps per weekend drawn from three tiered pools, replacing the single fixed featured map. Featured weapons drop from a pool rather than a single weekly pick.

Destiny 2 — From Launch to Lights Out

The road that ended at Monument of Triumph. Steam concurrent figures from SteamDB.

September 2017
Destiny 2 Launches
Released on PS4 and Xbox One; came to PC in October 2017. Went free-to-play on Steam in October 2019.
February 28, 2023
Lightfall — All-Time Steam Peak: 316,750
The Lightfall expansion set Destiny 2’s all-time Steam record. No subsequent release has come close to matching it.
June 2024
The Final Shape — Steam Peak: 314,634
Widely regarded as a creative high point for Destiny 2, finishing just below Lightfall’s Steam record.
July 2025
Edge of Fate — Steam Peak: 108,000
Marked a difficult period for the game. The Portal system introduced here drew sustained player feedback. By April 2026 the game was averaging under 13,000 concurrent players.
November 2025 / May 2026
Sony Reports Two Impairment Losses
Sony reported impairment losses of approximately $204 million against Bungie in November 2025, then $766 million in May 2026. Sony had acquired Bungie for $3.6 billion in 2022.
December 2025
Renegades — Steam Peak: 71,278
The Star Wars-themed Renegades expansion launched to 71,278 concurrent players on Steam — the lowest day-one peak of any major Destiny 2 release.
June 9, 2026
Monument of Triumph — Steam Peak: 167,867
Update 9.7.0 goes live. Steam peaks at 167,867 — the highest figure in almost two years. Active development ends. The game remains playable. See our Persona 4 Revival coverage and Wuthering Waves × Cyberpunk Edgerunners for more ongoing gaming coverage.

The above sections covered Monument of Triumph’s key changes: the return of the Director and patrol Distortions across seven destinations, SRL’s permanent addition with Sparrows and Skimmers balanced against each other, 25 new Exotic catalysts plus 9 perk additions to existing catalysts, retroactive Gear Tier Upgrading for vaulted weapons and crafted gear, six new armor archetypes, retroactive Tier 5 stats for all Armor 3.0 Exotics, anti-Champion built into weapons, a simplified Artifact system that now works with loadouts, Gambit’s integration into the Director with team-based tiered rewards, expanded vendor focusing, and a reward slate covering returning time-limited cosmetics, 16 Armor Ornament sets, and previously unobtainable Exotic weapons.

Update 9.7.0’s patch notes — over 17,000 words — were published on Bungie’s official site. Bungie confirmed Destiny 2 will remain playable following the close of active development, with maintenance patches and smaller hotfixes still planned. Weekly TWID blog updates will enter a period of reduced publishing once the launch window closes.

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