Once Human Xbox beta caps player slots and lets only 6 Deviants carry into the console launch

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By TGT Staff

Once Human · Beta Tracker
Live Beta Tracker

Once Human’s Final Console Beta Is Live On Xbox Series X|S — Here’s How To Make Every Day Of It Count

Starry Studio and NetEase Games opened the last Once Human Console Open Beta on June 17, with a hard cutoff and a capped number of player slots. Pick a scenario below, track what survives the wipe, and lock in the level 20 rewards before the window closes.

Beta Window Closes In
Days
Hrs
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Servers close July 8, 11:59 PM PT. Pre-download opened June 17, 5:00 PM PT; servers went live two hours later at 7:00 PM PT.
Pick A Scenario, See What You’re Walking Into

Five scenarios are live for this test. Tap one to see what it offers and whether it links into the current Visional Wheel content.

Novice Scenario

The entry point built for players new to the Stardust-infected open world. It covers base survival systems, capturing Deviants, and the early Mutagen loop without throwing RaidZone-level pressure at you on day one.

Includes Visional Wheel S3: Aberrant Progeny

Manibus

One of the established core scenarios, focused on territory building and defending against sieges while pushing Deviant capture and base automation further than the Novice track.

Includes Visional Wheel S3: Aberrant Progeny

Endless Dream

A scenario built around sustained, ongoing survival pressure rather than a fixed story arc, giving longer-session players a reason to keep building and mutating past the early game.

Includes Visional Wheel S3: Aberrant Progeny

The Way of Winter

A seasonal scenario layering environmental hazard on top of the standard Stardust threat, testing how your base and gear hold up once conditions turn against you.

Includes Visional Wheel S3: Aberrant Progeny

RaidZone

The combat-first, high-intensity mode. It does not include Visional Wheel S3: Aberrant Progeny, and it runs on a different reward rule entirely — see the eligibility note below before you commit your beta hours here.

No Visional Wheel S3 content3-hour reward rule applies
What Actually Survives The Wipe

This beta is a wipe test. Most character progress resets before the console launch — but three things don’t. Here’s the full breakdown.

StarchromCarries Over

All Starchrom earned during the beta transfers permanently into the full console release.

Cosmetics & OutfitsCarries Over

Every cosmetic and outfit you unlock in the beta, including the Level 20 crate picks, stays with your account at launch.

DeviantsUp To 6 Carry Over

You can bring up to six captured Deviants into the full release. Anything beyond that count is lost at wipe.

Character Level & BuildResets

Character progression itself, including levels and most account state outside the items above, resets before launch.

Build Your Level 20 Crate

Reaching Level 20 with any character unlocks one Cosmetic Selection Crate and one Weapon Skin Selection Crate. Tap a pick from each list to preview your loadout — selections are made in-game.

Cosmetic Set (Choose 1)

Abyssal Dragon Set
Noise Manifesto Set
Wasteland Sheriff Set

Weapon Skin (Choose 1)

Dragon Dance – KAM
Reconstructed Matrix – AWS.33
Gem Symphony – MG4
RaidZone players don’t qualify by reaching Level 20 — that mode requires logging more than 3 hours of playtime instead to unlock the same crates. Cross-play with PC and mobile is off during this test, but Xbox and PlayStation players share unified console servers. Bugs and feedback go through the in-game Feedback & Customer Support menu or the official Once Human Discord‘s tester-feedback-submit channel.

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