God of War Laufey PS5 confirmed — Faye’s soul-ripping combat and the Everywhen’s three mythologies explained after 20-minute showcase

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By TGT Staff

Santa Monica Studio · PlayStation 5 · June 2026

God of War Laufey

She Was the Legend Behind the Legend. Now She Fights for Herself.

On June 2, 2026, Santa Monica Studio used its PlayStation State of Play slot to confirm what months of leaks had pointed toward: the next mainline God of War chapter will not star Kratos. Faye — warrior, Jötnar, wife, and the original keeper of the Leviathan Axe — steps out of the shadows and into the role of playable protagonist. A roughly 20-minute gameplay demo closed the broadcast. No release date was given. The game is listed as “coming soon” on the PlayStation Blog and is available to wishlist on PS5 today.

🎮
PS5 Exclusive
PlayStation 5 only — no PC or last-gen version announced
⚔️
Mainline Entry
Confirmed full franchise chapter, not a spin-off or side story
🎬
~20 Min Demo
Extended gameplay showcase presented at State of Play
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Coming Soon
No official release date confirmed; available to wishlist on PS5 now
🎙️
Deborah Ann Woll
Reprises Faye, first time as lead protagonist
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The Everywhen
New cross-mythological afterlife realm — the game’s primary setting

The Setup

Faye’s funeral was the opening image of God of War (2018). Players spent that entire game — and much of Ragnarök — piecing together who she was. Now Santa Monica Studio is answering that question directly. After her death, Faye awakens in a place called the Everywhen: the afterlife of the gods, a transcendent realm that sits above the Nine Realms and where all magic both originates and eventually returns.

The problem: she was not supposed to be there. The plans Faye left behind to protect Kratos and Atreus are now at risk, and leaving the Everywhen is far from straightforward. The natural flow of magic in the realm has been disrupted, making escape all but impossible. Gods from Norse, Egyptian, and Tibetan mythologies fight for dominance in this space, and none of them welcome a new arrival.

“Death was supposed to be the end, but for Laufey (Faye), warrior and wife to Kratos, a new adventure is just beginning.”

Santa Monica Studio’s Head of Creative Cory Barlog and Game Director Ariel Lawrence sat down for an extended interview discussing the reveal, how the idea of a Faye-centred game first came to be, and the long-term creative direction for the franchise. This is the team’s most overt pivot since the 2018 soft reboot, trading the Greek pantheon for Norse mythology — and now trading Kratos for the woman who shaped the Norse saga from behind the scenes. Fans following the wider 2026 PlayStation release slate will note this sits alongside a notably busy period for PS5 exclusives.

Explore God of War Laufey

Select a tab to go deeper into the confirmed details

⚔️
Faye / Laufey
Voiced & motion-captured by Deborah Ann Woll
The Golden Hand of the Jötnar and former keeper of the Leviathan Axe. Her combat is built around speed, aerial fluidity, and soul manipulation — a deliberately distinct feel from Kratos’s brute force. Woll reprises the role she first played in God of War Ragnarök.
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Phranque
Voiced by Jack Quaid
A curious cosmic cube with an earnest disposition. Phranque will do whatever it takes to protect his companions and the creatures of the Everywhen. Quaid is best known for playing Hughie Campbell across five seasons of The Boys.
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Rue
Voiced by Perlina Lau
An enchanted ribbon guardian tasked with keeping a devastatingly powerful sword from falling into the wrong hands. Faye earns enough of Rue’s trust to wield the blade. Lau is a New Zealand actress known for the series Creamerie.
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Sekhmet
Voice actor not yet announced
Egyptian warrior goddess, one of the first gods shown to oppose Faye’s presence in the Everywhen. Decidedly hostile toward a new face in the realm.
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Begtse
Voice actor not yet announced
A figure from Tibetan Buddhist tradition, confirmed as another antagonistic presence in the Everywhen. Also shown briefly in the reveal.

Santa Monica Studio built Faye’s combat from the ground up to feel distinct from Kratos. The studio described the goal as combining the fluidity and movement of the Greek era God of War games with the close-character world-building of the Norse era, while Faye moves freely between ground and air without interrupting the action.

Aerial Combat & Hyper-Mobility

Faye transitions between ground and air without halting the action, enabling non-stop aerial combos and giving her significantly more offensive and defensive options than a ground-locked fighter.

👁️ Soul Detachment — Golden Palm Strike

As the Golden Hand of the Jötnar, Faye can strike with her golden palm and literally detach a foe’s soul from its body. She can then attack the soul directly, launch it into other enemies, and chain combos from it — abilities amplified by the Everywhen’s ancient magic.

🗡️ The Enchanted Sword (Rue’s Blade)

Faye is the previous owner of the Leviathan Axe — she is no stranger to legendary weapons. In the Everywhen, she earns the trust of Rue to wield a devastatingly powerful sword. Speed, control, and relentlessness define how it plays.

🌀 Momentum-Based Combos

Combat is built around building and maintaining momentum from one attack to the next. Interrupting the flow is penalised; sustaining it rewards players with increasingly powerful chain strikes.

What Is the Everywhen?

The Everywhen is described as the birthplace and endpoint of all magic — a transcendent realm that sits above the Nine Realms and all other known afterlives. It is where gods from entirely different mythologies coexist, not always peacefully. Odin spent his final years haunted by prophecy and obsessively searching for knowledge of this exact place — something beyond the afterlives available to mortals. God of War Laufey provides the answer to what he was looking for.

Paradise or Prison?

Faye wakes in the Everywhen unexpectedly and discovers that escaping is far harder than it should be — the natural flow of magic has been disrupted. The realm functions as a mystery she must unravel. Hidden truths about its true nature are scattered throughout the journey, and finding them is Faye’s only path home. The studio has confirmed she will encounter both friendly and hostile beings native to the Everywhen, as well as gods from multiple mythological traditions.

Why It Matters for the Lore

The Everywhen answers a question God of War has been building toward since 2018: what happens to gods after they die? The realm creates space for entirely new mythologies to enter the franchise without contradicting the events of the Norse saga. Santa Monica Studio has been clear that this is a full mainline chapter, not an elseworlds story — meaning what happens here is canon.

Magic Amplified

Faye’s Jötnar soul-manipulation abilities — already formidable in the living world — are dramatically amplified inside the Everywhen, a realm steeped in the oldest magic in existence. This is the mechanical and narrative justification for her expanded power set. The Giants of Jötunheim were feared even by Odin for their magical prowess; in the Everywhen, Faye accesses the deepest levels of that heritage. Fans following the broader PS5 2026 release calendar will note God of War Laufey is among the most anticipated unscheduled titles.

The Everywhen pulls gods from multiple real-world mythological traditions into one space. Santa Monica Studio has confirmed two antagonists from outside the Norse tradition, with more expected. Here is what has been officially revealed so far:

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Norse
The foundation of the modern God of War saga. Faye is herself Jötnar — a Giant from Jötunheim. The Nine Realms, the Jötnar’s soul magic, and the consequences of Ragnarök all feed into Laufey’s story.
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Egyptian
Sekhmet, the Egyptian warrior goddess, appears as one of the first hostile gods Faye encounters. Her presence confirms the Everywhen draws from Egyptian mythology directly.
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Tibetan Buddhist
Begtse, a figure from Tibetan Buddhist tradition, is also confirmed as an Everywhen antagonist. His inclusion is a notable first for the franchise.
More to Come
Santa Monica Studio has said the revealed gods are “just a taste.” The structure of the Everywhen means additional mythological traditions can be introduced across the game and any future entries.
2005–2013 — Greek Era
Kratos in the Greek Pantheon
Six mainline and handheld releases chronicle Kratos’s war against the Olympian gods. By the end, the Greek world lies in ruins.
April 2018
God of War (PS4) — Faye’s Legacy Begins
The Norse reboot opens with Faye’s funeral. Her choices — including naming Atreus’s true identity as Loki — drive the entire plot. She is present only in memory and through the Leviathan Axe she forged. PS4-era titles defined this generation of the franchise.
November 2022
God of War Ragnarök — Faye in Flashback
Deborah Ann Woll voices Faye for the first time in flashback sequences. The full scope of her role as Golden Hand of the Jötnar is explored. Odin’s obsession with an afterlife beyond mortal reach is also established here — the setup for Laufey’s premise.
February 2026
God of War: Sons of Sparta — Metroidvania Spinoff
Developed by Mega Cat Studios alongside Santa Monica Studio, this PS5 Metroidvania released on February 12, 2026 — the first God of War title not to have Kratos as lead protagonist prior to Laufey’s announcement.
June 2, 2026
God of War Laufey — Official Reveal
Announced at PlayStation State of Play with a roughly 20-minute gameplay demonstration. Confirmed as a mainline chapter. Listed as “coming soon” on the PlayStation Blog. Available to wishlist on PS5 today.

Faye as a Fighter

As the Golden Hand of the Jötnar — the most powerful protector of the Giants — Faye wielded fearsome abilities even before the Everywhen amplified them. The studio confirmed she was equal in battle to Thor, one of the strongest gods in the Nine Realms. Her soul-manipulation powers are central to the combat loop: she can strike with her golden palm hard enough to physically separate a foe’s soul from their body, then attack that soul directly, knock it into other enemies, and chain combos. Fans also following other major action titles on PS5 will find Faye’s combat a notable departure from the slower, heavier style Kratos has made familiar.

Her primary weapon is a blade she earns through the trust of Rue, its enchanted guardian. As the previous owner of the Leviathan Axe before it was passed to Kratos, Faye’s relationship with powerful weapons is already part of her established lore. Speed, control, and relentlessness are the three words Santa Monica Studio used to describe how the sword feels in play. The goal throughout development has been to maximise lethality, power, and fluidity simultaneously — a different kind of God of War game built around a different kind of warrior.

Wishlist God of War Laufey

The game is available to wishlist right now on the PlayStation Store. No release date has been confirmed. Santa Monica Studio has said more details about the Everywhen and Faye’s full toolkit will be shared closer to launch.

PlayStation Blog Reveal More PS5 Releases

In Summary

God of War Laufey was announced on June 2, 2026 at PlayStation’s State of Play. The game was covered above in terms of its confirmed premise, cast, combat mechanics, setting, and franchise context. Faye’s role as playable protagonist, the Everywhen as the primary setting, and the cross-mythological scope of the cast were all outlined based on the official PlayStation Blog reveal and the accompanying gameplay demonstration. The game is currently in development for PlayStation 5 with no release date confirmed.

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