Samson Hits PC April 8 for $24.99 — No Guns, No Microtransactions, “There’s a Space for Us” Beyond GTA

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By TGT Staff

PC Gaming · April 2026

Debt Never Sleeps in Tyndalston

On April 8, 2026, Samson: A Tyndalston Story arrives on PC via Steam and the Epic Games Store. Built by Liquid Swords — the Sweden-based studio founded in 2020 by Just Cause franchise creator Christofer Sundberg — Samson is a debt-driven, open-world noir action game priced at $24.99. No microtransactions. No multiplayer. No padding. The city of Tyndalston tracks every decision Samson makes. Every fight carries a price. Every day, the debt climbs. Here’s everything you need to know before it drops.

$24.99 Base Price
10–25h Gameplay Length
25+ Upgrades Available
0 Microtransactions

The Debt Clock Is Always Running

The central mechanic in Samson is pressure. Samson McCray returns to Tyndalston owing dangerous people more than he can pay. The debt grows every in-game day. Players take jobs, make decisions, and burn through a limited daily pool of action points to keep the balance from crushing them. Helping local residents can unlock safe houses later — but aggression raises law enforcement presence in those districts. His sister is the collateral. Every missed payment deadline has consequences.

Live Debt Simulation
$14,820
↑ Growing by the second — just like in the game

In Samson, debt interest grows each day regardless of player activity. This simulation mirrors that pressure: it ticks up every few seconds to show how Tyndalston keeps score.

What Kind of Game Is This?

Samson draws comparisons to GTA, which is still months away from release, but Sundberg has been clear it occupies its own lane. Explore each pillar below.

// Combat System

Fights in Tyndalston are close-quarters and physical. There are no guns as primary weapons — melee combat and environmental interaction drive every encounter. Firearms exist in the game but are rare and carry significant in-game consequences when used. Samson can weaponize cars: ramming, drifting, and smashing are treated as tools rather than spectacle. Over 25 upgrades let players improve both brawling and driving skills across the course of the game.

Melee Focus Car Combat 25+ Upgrades No Guns as Primary Consequence-Heavy
// Open World: Tyndalston

Tyndalston is divided into multiple open-world districts — alleys, rooftops, industrial wastelands, and backroom dens. The city tracks Samson’s behavior: faces, factions, and street conditions shift based on past actions. NPCs remember what he did. Law enforcement escalates when crimes happen in their sight. The game’s runtime sits at approximately 10–15 hours for the main story, with full completion closer to 25 hours. The world is built for momentum, not sightseeing.

Multi-District City Reactive NPCs Faction System Dynamic Law Enforcement 10–25hr Runtime
// The Story

Samson McCray comes home to Tyndalston — a city that shaped him hard and never forgave him. A job gone wrong left him owing dangerous people more than he can pay. His sister was put up as collateral. Each day, Samson takes jobs to chip away at the debt, while uncovering what broke his family and whether it can be fixed before time runs out. The game describes itself as “a focused, brutal chapter” built with intent. No excess. Liquid Swords confirmed on social media that console versions are in development post-PC launch.

Debt-Driven Narrative Family at Stake Single Player Only No Padding Consequence Story
// Samson vs. GTA — Same Street, Different Rules

Sundberg told PC Gamer that people may love GTA but not want to play it forever. Samson is designed as a different kind of open-world experience.

Samson
No guns as primary weapon
$24.99 — no microtransactions
10–25 hr focused runtime
Debt-clock pressure system
Action point daily limit
PC-first, April 8, 2026
VS
GTA VI
Full arsenal available
$70+, online economy expected
Massive open world, long runtime
Free-roam sandbox design
No resource limits
// Platform & Editions

Samson launches exclusively on PC via Steam and the Epic Games Store on April 8, 2026. Console versions (PlayStation and Xbox) have been confirmed but have no release date. Christofer Sundberg posted on X that the studio needs to complete platform holder submissions after the PC launch before console development can proceed. A $30 Supporter Edition includes the digital soundtrack, wallpapers, concept art, and a 3D-printable model of Samson. The base game is $24.99 with no in-game store.

PC: April 8, 2026 Steam + Epic Console: TBD Base: $24.99 Supporter Ed: $30 No In-Game Store

From Just Cause to Tyndalston

Liquid Swords took six years from founding to first release. Here’s the road to April 8.

2020
Liquid Swords Founded
Christofer Sundberg — former CCO and founder of Avalanche Studios, the team behind the Just Cause franchise and Mad Max — establishes Liquid Swords in Sweden, backed by NetEase Games and private investors.
February 17, 2025
Studio Layoffs Announced
Liquid Swords announces an undisclosed number of layoffs, citing “present challenges of the video game industry” and the need for “long-term sustainability.” Sundberg told PC Gamer the cuts led the studio to shelve heavier RPG systems for Samson, saving them for a potential sequel or post-launch content.
February 26, 2026
Release Date Announced at IGN Fan Fest
Liquid Swords confirms April 8, 2026 as the PC launch date at IGN Fan Fest. The game is priced at $24.99 with a $30 Supporter Edition. Console ports are confirmed as in development with no date set.
April 8, 2026
Samson: A Tyndalston Story — PC Launch
The game goes live globally on Steam and the Epic Games Store. This is Liquid Swords’ debut title, arriving six years after the studio was founded. See full global launch times in the section below. While waiting, check out PS Plus April 2026 free games and Monster Hunter Outlanders CBT2 as other games available right now.

When Does Tyndalston Open?

April 8, 2026 — global synchronized launch across all regions.

Pacific (PT)
6:00
AM
Eastern (ET)
9:00
AM
London (BST)
2:00
PM
Central Europe (CEST)
3:00
PM
India (IST)
6:30
PM
Japan (JST)
10:00
PM

Sundberg on Scale and Focus

“There are times when you want to put GTA down and pick up something else. I see Samson as being like back in the day when action movies were 90 minutes long, not over two hours. I keep on going back to watching Die Hard and Ronin and First Blood and Rambo. I think there’s a space for us there, and that’s where I want to end up.”

— Christofer Sundberg, Founder, Liquid Swords (via PC Gamer)

“Samson is the result of our team’s work, tirelessly fine-tuning what our players expect, and more importantly, what makes games fun. It’s not bloated, it’s all about focus, and we keep players at the center of every decision.”

— Christofer Sundberg, Liquid Swords Press Release, February 26, 2026

The studio shelved heavier RPG systems following the February 2025 layoffs, with Sundberg confirming those features are being saved for a potential sequel or post-launch additions. Liquid Swords also confirmed no in-game store, no microtransactions, and no multiplayer — a fixed-price, single-player experience. For more open-world gaming context, see the full breakdown of GTA 6’s confirmed release details and upcoming PC games including State of Decay 3’s May 2026 alpha playtest.

Tyndalston, Covered

Samson: A Tyndalston Story was covered here as a PC launch arriving April 8, 2026, developed and published by Liquid Swords — a Swedish studio founded in 2020 by Christofer Sundberg, creator of the Just Cause franchise. The game was discussed as a debt-driven, open-world noir action experience priced at $24.99, available on Steam and the Epic Games Store with no microtransactions. Studio layoffs from February 2025, the console port situation, Supporter Edition details, global launch times, and Sundberg’s stated direction for the game were all addressed in this piece.

Also of note for PC players waiting on bigger titles: LoL Patch 26.7 notes are live with major champion changes this week.

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