Cyberpunk 2077: 1111-mod City of Dreams hits 5M downloads as sequel team grows to 135 developers

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By TGT Staff

Night City continues to evolve through community-driven modifications that transform Cyberpunk 2077 gameplay. The modding community has created extensive overhauls combining thousands of individual modifications into comprehensive packages.

City of Dreams represents one of the largest mod collections available, developed by modding team 2077v2. The package integrates 1111 individual modifications with over 5 million total downloads across the community. Installation uses the Vortex mod manager, extracting files directly into the game directory.

Survival mechanics have been introduced through independent mods like Survival System by DiCrash, adding energy, satiation, and hydration management. Meanwhile, new titles like MAINCORE bring cyberpunk survival gameplay to early access, developed by Milan Prekop with building, raiding, and PvP elements.

Community Modifications & New Releases

Cyberpunk Gaming Ecosystem

City of Dreams Modification Package

1111 Total Modifications
5M+ Downloads
500+ Clothing Mods
100+ Atelier Stores
30+ Custom Vehicles
100 Loading Screens
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Core Features

Comprehensive overhaul including weapon modifications, Edgerunners theme integration, improved UI elements, and bug fixes compiled by team 2077v2.

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Virtual Atelier

Over 100 shops containing 3000+ pieces including clothing, armor, cyberware, vehicles, and jewelry accessible from any in-game computer.

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Custom Content

Dedicated City of Dreams radio station with original music tracks, custom storefronts featuring unique lore about merchant V2.

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Uses Vortex mod manager for streamlined installation with official backup instructions available
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Enhanced 4K body modifications for V, Panam, Judy, and Alt with additional hairstyles, makeup, and tattoos
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Custom vehicle tuning for Rayfield Caliburn, Colby Little Mule, and multiple other models with improved suspension and acceleration
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Over 1300 custom poses for photo mode with hundreds of props for screenshot customization

Survival System Mechanics

3 Core Systems
6 Days Energy Depletion
10 Days Food/Water Limit
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Energy System

Energy depletes over six in-game days. Low levels reduce maximum health, stamina, and regeneration rates. Replenished through sleep in beds.

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Satiation System

Hunger affects jump height and carrying capacity. Neglecting satiation levels results in reduced strength and movement penalties.

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Hydration System

Dehydration impacts movement speeds across all activities. Food and drink prices increase progressively throughout gameplay.

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Created by NexusMods user DiCrash with collaboration from prolific modder djkovrik
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Gauges visible via menu widgets starting at maximum value of 100, decreasing through standard activities
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Negative effects begin when any gauge drops below 95, requiring consistent resource management

MAINCORE Game Details

Open-world survival game featuring building, raiding, PvP, and PvE elements with first or third-person perspective options.

Jan 1 2026 Early Access
PC Platform
1-12 Months EA Duration
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Open World

Massive persistent world filled with diverse environments, resources, and hidden dangers requiring exploration and resource gathering.

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Base Building

Construct customizable bases using gathered materials including walls, traps, storage, and defensive structures to protect progress.

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Combat Systems

PvP battles with other survivors, raiding of player structures for resources, and PvE challenges against hostile wildlife and AI enemies.

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Developed by Milan Prekop with core systems polished and live for immediate gameplay
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Switch instantly between first-person for precision aiming and third-person for situational awareness
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Craft tools, weapons, and gear while managing hunger, weather, and environmental threats
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Full release plans include additional biomes, dynamic events, and expanded environments for deeper exploration

Cyberpunk 2 Development Progress

July 2025

CD Projekt Red assigned 116 developers to Cyberpunk 2 project across Boston, Warsaw, and Vancouver studios.

October 2025

Development team expanded to 135 developers, showing continued growth in just three months.

2027 Target

Studio plans to scale team to over 300 developers by end of 2027 across Poland and US locations.

Release Window

Cyberpunk 2 confirmed not releasing before 2028, with The Witcher 4 development taking current priority.

CD Projekt Red Active Projects

5 Games in Development
447 Witcher 4 Team
135 Cyberpunk 2 Team
35M CP2077 Copies Sold
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Boston studio leads Cyberpunk 2 development with support from Polish and Vancouver teams
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Sequel will feature second major city inspired by Chicago alongside potential Night City return
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No Cyberpunk 2 or Witcher 4 footage planned for The Game Awards 2025 according to Joint-CEO Michaล‚ Nowakowski

The modifications discussed include City of Dreams with 1111 mods and 5 million downloads, Survival System by DiCrash adding three management systems, and MAINCORE’s January 2026 early access release by Milan Prekop.

Development of Cyberpunk 2077 sequel expanded from 116 to 135 developers between July and October 2025. CD Projekt Red confirmed five games in active development with The Witcher 4 receiving priority staffing of 447 developers.

Installation methods vary by modification type. City of Dreams uses Vortex mod manager with official backup procedures. MAINCORE operates as standalone early access title available through Steam platform with planned 12-month development timeline before full release.

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