~10–15h
Campaign length (reported)
Yakumo
Primary playable lead
Ryu (limited)
Chapters & replays
18
Combat trials after clear
Readers seeking related coverage can check Xbox cloud gaming session tests and DLSS 4 with RTX 50 series context. For direct developer commentary, see this X post. More internal references include Friends Pass in Little Nightmares 3, Pokémon Legends: Z‑A release details, and Battlefield 6 loadouts.
Encounters use aggressive AI: pressure from off‑screen, unblockables, grabs, armored responses, and group numbers.
Air tools and classics appear: Flying Swallow, Izuna Drop, essence‑charged ultimate techniques.
Weapon hot‑swap enables air strings and route variety between unlocked techniques.
Bloodraven Form (hold trigger) changes moves to heavy variants that break guard or interrupt super attacks; meter drains during use.
Berserk Meter fills on damage dealt/taken and via Obliteration KOs; full meter enables cinematic Bloodbath finishers.
Upgrades are split: Ninja Coin for universal perks (from side missions, Purgatory, chapter clears) and Weapon EXP for weapon‑specific techniques (performance‑based).
Early economy is tight on the Standard edition; the Deluxe edition bonus of 50,000 Ninja Coins accelerates unlocks at start.
Lead character: Yakumo of the Raven Clan. Objective involves the priestess and seals tied to the Dark Dragon.
Ryu appears later with limited loadout; his chapters revisit earlier spaces.
Areas include a futuristic Tokyo, cliffs, sewers, and military facilities; traversal set‑pieces recur.
Difficulty can be changed between chapters (except Master Ninja mode).
Hero Mode enables auto‑block/auto‑dodge at low health and combo assists.
Training/tutorial rooms appear with new techniques for low‑risk practice.
Purgatory Gates are optional challenge rooms with selectable health handicap; higher risk yields higher reward.
Completion unlocks Master Ninja, stage/boss replays as Yakumo or Ryu, and 18 combat trials using modifiers.
Combat depthArea variety
Who leads the campaign?▾
Yakumo leads; Ryu appears in select chapters and in replays.
How are upgrades handled?▾
Universal perks use Ninja Coin; weapon techniques use Weapon EXP gained from combat performance.
Is there an easier setting?▾
Hero Mode adds auto‑block and auto‑dodge at low health. Difficulty can be changed outside Master Ninja.
This module lists release timing and platforms, outlines core combat tools and gauges, summarizes difficulty options, notes campaign structure, and records optional challenges and replay features.