Il Toro Gets Reined In.
Energy Clips Get Repriced.
Seven stat changes. One economy fix. Every number from the latest ARC Raiders update — interactively.
Patch 1.20.0 for ARC Raiders — Embark Studios’ multiplayer extraction shooter set on a future Earth threatened by mysterious machines of unknown origin known as ARC — went live on all platforms on March 17, 2026. Players were asked to restart their game to download the update.
The patch brings two balance decisions the community had been waiting on. The Il Toro shotgun, an Uncommon (green-tier) pump-action that had become a dominant weapon in close-quarters PvP, received adjustments across seven separate stats. Alongside that, Energy Clips had their sell price reduced by 80% — from 1,000 coins to 200 coins — after Embark confirmed the item had become unintentionally profitable to craft and sell. The update also added new cosmetics and resolved audio and map collision bugs. The full interactive breakdown is below.
📊 Patch at a Glance Four numbers that sum it up
A quick snapshot of what changed in this update before diving into the detail.
on the Il Toro shotgun
1,000 → 200 coins
reload (4.3s → 5.7s)
7.5 → 7
🔫 Il Toro — All 7 Stat Changes
Select a tab to explore each category of change. Orange bars show the stat before the patch; teal bars show what it became after. All values are taken directly from the official patch notes.
Each pellet now deals 0.5 less damage. Against a full spread at close range the cumulative drop registers noticeably — especially when trying to down unarmoured targets in a single burst.
Five fewer rounds per minute may sound small, but in a pump-action shotgun it lengthens the window between shots. A miss now carries a longer recovery — positioning and timing matter more than pressing the trigger again quickly.
A full empty-gun reload now takes 1.4 seconds longer — from 4.3s to 5.7s. The Il Toro reloads one shell at a time, so entering a reload from zero is a real vulnerability in the close-quarters corridors where this gun was most dominant.
Wider base dispersion and heavier damage loss at range are the two changes that most affect mid-distance play. Embark specifically called out the Il Toro’s effectiveness when paired with a choke attachment — these range nerfs directly target that combination.
📈 Weapon Profile — Before vs. After
A visual profile of the Il Toro across five capability areas. Dispersion and Reload Speed axes are inverted: a shorter bar means the weapon is now worse in that area. Values are normalised for comparison — not raw in-game units.
* Spread Control and Reload Speed shown inverted. Higher = better in each axis. Source: ARC Raiders Official Patch Notes 1.20.0
💰 Energy Clip Economy Fix
Crafting Energy Clips and selling them had become a notably profitable loop — Embark confirmed this was unintentional. The sell price was cut by 80% to bring the item’s coin return in line with other craftable items. Tap or hover each card to see the full picture.
Selling crafted Energy Clips returned far more coins than the cost of crafting materials. Embark confirmed this was unintentional.
An 80% reduction. The sell price now sits in line with other craftable items in the ARC Raiders economy.
🔧 Other Fixes in 1.20.0
Beyond the two major balance changes, the patch resolved three existing bugs. Select any row to expand.
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Patch 1.20.0 covered seven adjustments to the Il Toro — pellet damage, base fire rate, base dispersion, total reload time, looping reload entry time, looping reload time per shell, and damage falloff — along with an 80% reduction to Energy Clip sell prices, from 1,000 coins to 200 coins. The update also delivered a Rawhide outfit and two new haircuts, a fix for persistent audio from destroyed Comets and Fireballs, a wall-stuck collision fix at the Dam Controlled Access Zone, and missing collision corrections at the Spaceport map.
The full patch notes are published directly on the official ARC Raiders website. Embark Studios stated it will monitor the Il Toro changes in practice and make further adjustments if needed.