ARC Raiders Patch 1.20.0: Il Toro Gets 7 Nerfs and Energy Clips Lose 80% Sell Value

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By TGT Staff

ARC Raiders Patch 1.20.0 – Il Toro Nerfs & Energy Clip Economy Fix
PATCH 1.20.0 · MARCH 17, 2026

Il Toro Gets Reined In.
Energy Clips Get Repriced.

Seven stat changes. One economy fix. Every number from the latest ARC Raiders update — interactively.

Patch 1.20.0 for ARC Raiders — Embark Studios’ multiplayer extraction shooter set on a future Earth threatened by mysterious machines of unknown origin known as ARC — went live on all platforms on March 17, 2026. Players were asked to restart their game to download the update.

The patch brings two balance decisions the community had been waiting on. The Il Toro shotgun, an Uncommon (green-tier) pump-action that had become a dominant weapon in close-quarters PvP, received adjustments across seven separate stats. Alongside that, Energy Clips had their sell price reduced by 80% — from 1,000 coins to 200 coins — after Embark confirmed the item had become unintentionally profitable to craft and sell. The update also added new cosmetics and resolved audio and map collision bugs. The full interactive breakdown is below.

📊 Patch at a Glance Four numbers that sum it up

A quick snapshot of what changed in this update before diving into the detail.

7
Stat areas adjusted
on the Il Toro shotgun
−80%
Energy Clip sell price
1,000 → 200 coins
+1.4s
Added to a full empty
reload (4.3s → 5.7s)
−6.7%
Pellet damage per shot
7.5 → 7
ARC Raiders gameplay — extraction shooter set in post-apocalyptic Italy
ARC Raiders is set in the Rust Belt — a post-apocalyptic region where survivors live underground. Source: arcraiders.com

🔫 Il Toro — All 7 Stat Changes

Select a tab to explore each category of change. Orange bars show the stat before the patch; teal bars show what it became after. All values are taken directly from the official patch notes.

Before patch After patch
Pellet Damage
7.5
7.0
−6.7%

Each pellet now deals 0.5 less damage. Against a full spread at close range the cumulative drop registers noticeably — especially when trying to down unarmoured targets in a single burst.

Before patch After patch
Base Fire Rate
43 rpm
38 rpm
−11.6%

Five fewer rounds per minute may sound small, but in a pump-action shotgun it lengthens the window between shots. A miss now carries a longer recovery — positioning and timing matter more than pressing the trigger again quickly.

Before patch After patch
Total Reload
4.3s
5.7s
+32.6%
Loop Entry
0.8s
1.0s
+25%
Per Shell
0.5s
0.7s
+40%

A full empty-gun reload now takes 1.4 seconds longer — from 4.3s to 5.7s. The Il Toro reloads one shell at a time, so entering a reload from zero is a real vulnerability in the close-quarters corridors where this gun was most dominant.

Before patch After patch
Base Dispersion
4.5
6.0
+33%
Damage Falloff
40% loss
50% loss
+10pp

Wider base dispersion and heavier damage loss at range are the two changes that most affect mid-distance play. Embark specifically called out the Il Toro’s effectiveness when paired with a choke attachment — these range nerfs directly target that combination.

📈 Weapon Profile — Before vs. After

A visual profile of the Il Toro across five capability areas. Dispersion and Reload Speed axes are inverted: a shorter bar means the weapon is now worse in that area. Values are normalised for comparison — not raw in-game units.

Il Toro — Relative Stat Profile (Patch 1.20.0)

* Spread Control and Reload Speed shown inverted. Higher = better in each axis. Source: ARC Raiders Official Patch Notes 1.20.0

Embark Studios — Official Dev Note, Patch 1.20.0 “This is an adjustment many of you requested. We have tuned the Il Toro to address its DPS and effectiveness at range, especially when combined with a choke. We’re also making some changes so it performs more like a weapon of its rarity — less versatile at lower upgrade levels and more dependent on upgrades and mods. Most notably, fire-rate and reload time have been reduced, which will make it more important to fully utilize positioning, cover, and timing to defeat your opponents. We will of course continue to keep a close eye on this to see how it plays out in practice, and make additional adjustments when needed.”

ARC Raiders in-game item and economy interface
The ARC Raiders in-game economy lets players craft, sell, and trade items for coins. Source: arcraiders.com

💰 Energy Clip Economy Fix

Crafting Energy Clips and selling them had become a notably profitable loop — Embark confirmed this was unintentional. The sell price was cut by 80% to bring the item’s coin return in line with other craftable items. Tap or hover each card to see the full picture.

🔋
Energy Clip Sell Price
Before Patch 1.20.0
Tap / hover to reveal
1,000 coins

Selling crafted Energy Clips returned far more coins than the cost of crafting materials. Embark confirmed this was unintentional.
📉
Energy Clip Sell Price
After Patch 1.20.0
Tap / hover to reveal
200 coins

An 80% reduction. The sell price now sits in line with other craftable items in the ARC Raiders economy.
📋
Embark’s Official Reason
From the patch notes
Tap / hover to reveal
“Energy Clips have unintentionally become a very profitable craft, so we are reducing the sell price to make the value profitability in line with other crafts.”
Energy Clip Sell Price — Before vs. After (coins)

Source: Official ARC Raiders Patch Notes 1.20.0


🔧 Other Fixes in 1.20.0

Beyond the two major balance changes, the patch resolved three existing bugs. Select any row to expand.

Patch 1.20.0 adds the Rawhide outfit and two new haircut options for character customisation. These are the only new content additions in this update.
An issue that caused audio from destroyed Comets and Fireballs to keep playing after the objects were gone has been fixed. The sound was persisting even though the source no longer existed in the game world.
A collision issue in the Dam Controlled Access Zone was pushing players through wall geometry, leaving them stuck. This has been corrected in Patch 1.20.0.
Missing collision geometry near the east elevator and under pipes on the Spaceport map has been corrected. Players could previously fall through or clip into areas that should have been solid surfaces.

🔗 More Gaming Coverage

Other recent stories from The Game Tribune.

Patch 1.20.0 covered seven adjustments to the Il Toro — pellet damage, base fire rate, base dispersion, total reload time, looping reload entry time, looping reload time per shell, and damage falloff — along with an 80% reduction to Energy Clip sell prices, from 1,000 coins to 200 coins. The update also delivered a Rawhide outfit and two new haircuts, a fix for persistent audio from destroyed Comets and Fireballs, a wall-stuck collision fix at the Dam Controlled Access Zone, and missing collision corrections at the Spaceport map.

The full patch notes are published directly on the official ARC Raiders website. Embark Studios stated it will monitor the Il Toro changes in practice and make further adjustments if needed.

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